Saturday, May 4, 2013

Natalia Gonzalez Requena

              I had the pleasure of listening to Natalia talk about her art. She was energetic and humorous. She grew up outside of the U.S. as she had an accent. Her art was different then any art I have seen before. Mainly for what she focuses on. She focuses on experience through three main aspects; body, time, and space. I can tell she really enjoys what she does for a living in the way she becomes  immersed in her work. Her artwork captures movement is many forms. and how time can change your perception of a certain space that is occupied. She also likes focusing on the moment as it is filmed. She wanted to see how the orientation of different objects, particularly a string and a rock and how the shadows change due to time. She showed us a film she created capturing these moments of time and space. One was in a cave with the random placement of lights. Then she proceeded to create a pattern with the lights. The shadows created an interesting view on nature.  Most of her artwork deals with "recordings" and she says they are made mainly through formulation, removal, documentation, indexation  response, direction, alignment, projection, orientation, connection, reflection, and movement. She says she works with mostly environmental things because it allows her to connected on an aesthetically level. Some of the things she works with are; buckets, lights, cameras, sound, tape, chalk, hallways, walls, rooms, string, house, rocks, street, furniture, sand, and mirrors. She likes connecting with the art because artwork is not all about the work itself it is also about the impact the art makes upon people and the artist.
        I enjoyed her concepts about her work more then her artwork herself. Her videos were very disillusioning and not in a good way. I feel as though you need to be there in order to appreciate her artwork more. I like how she has three main aspects and really tries to grasp them. People do not really thing about space, time, and body as a thing that needs to be examined more. I would like to go to one of her galleries in the near future before I really get an understanding on her work. In addition, her exhibits are normally filmed because she feels that there is viewer, artwork bond that should be understood more. Another thing I really respected about Natalia was she was a girl from humble means that became successful because of her passion for trying to understand the unknown.

Assassins Creed


Outside Art lecture!
            I went to listen to a speaker speak about Assassins Creed and how they go about creating the game, unfortunately they stayed away from the creation of the graphics because it was a history professor discussing the game. Anyways, I learned some interesting information about this game and definitely have a lot more respect for the creation of it.
            Apparently they use historical background in the creation of the characters and battlegrounds, which is really neat. Since they didn’t discuss too much about the art ill just name some interesting facts about the creation of the game. They had this rule called “10 second rule” where the creators of the game had 10 seconds to search Google and whatever historical facts they found they felt they should put it in the game. Another thing we talked about was whether or not George Washington had a British or American accent in real life because in the game he was given an American one, but apparently some people think that it depended on whom he was with. He tended to use a British accent to impress important people.
            He was really secretive about a lot of things, which is understandable, but a little disappointing. All in all the graphics of a few clips they showed where so realistic that it was a bit scary. After learning about animation in class and realizing the level of difficulty I respect the art so much more, even if I don’t completely enjoy participating in those types of video games.

Monday, April 15, 2013

Reaction post

As I read the Aito Acconci's reading, I particularly liked the paragraph that broke down how public space is/becomes defined. Aito breaks it into two categories. Space that is public and a space that is made public. A place that is public is where the public gathers freely because it has the freedom to do so. The second is a place that is made public because of mere fact they don't have the right to be there so the public will change it by a riot or a strike. The whole idea of private and public space is fascinating and in the end do we really have private space? I do not think so and it is scary. Especially with increasing technology.

Artist Blogg # 5



 Nick La was born in Vietnam in 1981, but currently resides in Toronto, Canada with a pug and a shorkie. He graduated from Humber college in Toronto. He is trilingual in English, Cantonese, and Mandarin.  specializes in web design and illustrator. He focuses mainly on designing stock icons, WordPress themes, illustrations, and CSS websites. He is the creator of the popular blog Web Designer Wall, Themify, IconDock, and Best Web Gallery. You can find his work in various places including: Computer Arts, Web Designer, .net Magazine, Practical Web Design, Digit, and Web Design Index.

 As I look at Nick La's work I see personification of his style in each web design or icon. His style is very artistic and likable. His choice of working in illustrator is intelligent because you have more freedom of what you can produce. The general theme of his work has two patterns one pattern is to have a detailed background paired with a simplistic title. For example, in Web Designer he has a very detailed background, but the title is very simplistic otherwise it would be to much. The contrast is very important because it would not be anesthetically pleasing to the viewers to have detailed on top of detailed. The second pattern is the exact opposite having a more detailed title paired with a simplistic background as seen in his website for Anika Japanese restaurant. One artistic style I also noticed is he selects a few colors and sticks tho them throughout the design. This creates an anesthetic feel and makes the viewers more inclined to like the page.

 In addition to his website designs he designs icons. I find this very interesting because I never take the time to notice the development of the different types of icons. I find myself just clicking them on my iphone or ipad and go on my merry way, but these small icons take teams to create and is very time consuming.

 I choose Nick La because I like how he uses illustrator to create his backgrounds for a website as it makes the website more artistic. Also now that I have had the opportunity to use the different programs I can relate and respect how challenging it is to create art in the different programs.  

http://ndesign-studio.com/portfolio/web 

Monday, March 4, 2013

Logo Mash-Up


Artist blogg #4

Helen Huang or otherwise known as CQcat was born in China then later moved to the U.S. and is now residing in Los Angeles. Her original life path was to become a lawyer, but that was obviously changed as she now is a well known vector artist. She uses her vector skills for fashion illustration, editorial design, and character designs. Currently, her full time job is designing Ads for an interactive Ad agency in LA. In her free time she enjoys designing dresses for red carpet Oscars as well as weddings.
      Her artwork has a continual theme of accentuation of the eyes and detail of the clothing. She also keeps a simple background to help the viewer focus more on the clothing she designed. Also the simplicity draws you into the figures eyes. At first glance I always notice the eyes because Helen uses vibrant eye shadow along with dark thick strokes. Having huge eyes creates an illusion of an innocent or sweet human being and also gives a cartoon feel. Big eyes can be used as a way to express emotion and I see that in her artwork as well as some of the eyes are red and some are colorful. Another common trait in her work is the dark strokes in the hair. In addition, each picture has a hair accessory to fit the clothing Helen designed. Her thick and simple strokes in the hair also help bring the viewer to the figures eyes. Her artwork also has a few colors throughout the picture, but the colors have various shading and lighting to make it have a more realistic affect.
  One of the reasons why I picked her artwork was because of the way she put a lot of empathises on the eyes and I for one like eyes as they can tell so much into what someone is feeling. Also eyes are beautiful. In addition to the eyes, her clothing design is so simplistic and adorable.  Her artistic style will be similar to mine as in thick hair strokes, detail of the clothing, and relatively simplistic colors.
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Hello Girl






Sunday, February 17, 2013

Artist Blogg #3

Georg Nees

Georg Nees is one of the three pioneers for computer art. They are otherwise known as the "3N."He was born in 1926 in Nurnberg, Germany and attended the University of Stuttgart. He studied mathematics, physics, and philosophy, and was the first too focus his doctoral dissertation on computer art. Nees started writing his own programs in a format known as ALGOL and "ALGOL used random number generations to automatically generate pictures by controlling a Graphomat Z64". The Graphomat Z64 is a primitive flat-bed pen plotter that was created by Konrad Zuse. Nees added commands to ALGOL in order to make it possible to control and generate the random numbers. In addition, he created the world's first graphics libraries (G1,G2,G3). 




"Gravel Stones"
             Georg Nees piece called "Gravel Stones" was created by using his programs and a method called "Locken," where the plots from the plotter's pen follow a pattern of randomly generated circular arcs, but are constrained within a rectangular frame. This piece begins at the top with evenly-spaced squares, but as you move to the bottom of the picture the squares become unorganized and disturbed. It seems as though it is a ripple effect because disrupting one square will make the rest out of whack.  This can be associated with a lot of things today. For example, disruption in our food chain. If we as humans wipe out one specie in the food chain it causes tremendous disarray for the rest of the chain just like the squares. Another huge art piece Nees created was "Sculpture" and this was the world's first computer generated sculpture. It was created by a "computer controlled automatic milling machine" that generated squares on a square wooden board.       
"Sculpture"
       Innovations always capture my attention and that is why I choose Georg Nees. He deviated from the norm and made something that people didn't believe could exist. Even though his work seems relatively simple nowadays, he was a main reason we even have computer art today. He completely changed the face of what can be created through computer programming. 

Monday, February 11, 2013

Artist Blog #2


         Julian Koschwitz is an Interactive Art Director with a focus in interactive installations, web applications, and digital editorial design.  He is originally from Germany. He graduated from Zurich University of the Arts and is currently teaching Interactive Design at the Free University of Bozen-Bolzano. Julian also is currently working as an Interactive Art Director at the The Institute of Friends.

One of his speeches he gave on Interactive Art started out with “Design is everything.” As I thought more about this quote I agreed. Nowadays everything is constructed around design like architecture, theadre lighting, or  even a webpage and design is what draws people into whatever it is they are dealing with. Taking this into account, everything Julian creates is an expression of what people will like. Whether it is for the general public or a certain group of people. For example, he created the web designs for Ferrari and he did it in a way that captures the feeling of what it would be like to actually sit in a Ferrari. This is a huge innovation on different levels for the sellers and for the buyers. The buyers can understand the product more while the sellers can tweak what they feel would draw in more buyers. He also does work with interactive art pieces. These types of pieces are what originally drew me into finding out more about him. He took an old fashion type writer and hooked it up to a continuous flow of data that is coded for the deaths of journalist from 1992 to now. The typewriter writes the stories of what happened to these journalists like what they were trying to find out or the location of their death. Pictures also accompany the different stories e.g. a flag of the country they were killed in. 

Julian's way of taking something old and recreating it in a different design is so well respected. He shed light on how important the design of something is and how someone has to create this design. He reminded me that people actually have to create these different sort of things like webpages or buildings and to respect how it is art. I also like how he steps out of what people tag as "normal" art and create amazing pieces that are unforgettable. 

Monday, January 28, 2013

24 hour technology log

10:00am- Alarm on my phone goes off but hit snooze
10:05am- Hit snooze again
10:10am- Text
10:12am- Text
10:25am-Call friend to meet for class
10:40-11:50- Look at Power Point for Econ
11:50- Text
12:00pm- Text
12:00-4:00pm- Nap
4:01pm- Text
4:02-5:00- Use laptop to watch tv (NCIS, Big Bang Theory, Suits, and Revenge) and text throughout
5:00-7:30pm- Watch a movie (Boondocks Saints) and continue to text periodically
7:30pm-Use laptop
8:00pm-10:45- Watch another movie (Django)
10:45-11:15 pm- Text
11:15pm- 10am- Sleep

In the end technology is so prevalent in our world today and that it is almost really hard to not use it. Either for  entertainment, school, or just for communication purposes.

Scans

Paradot

Tuesday, January 15, 2013

Oliver Wasow


Oliver Wasow is originally from Wisconsin, but now is settled with his wife in New York. They have two children by the names of Henry and Iris. He mostly works with digital art and photography. Oliver utilizes photoshop in order to merge photographs together that are not normally correlated, but he does it in a way that looks realistic. As he was making himself famous, he became a successful exhibition curator that led him to have several personal exhibitions. His work is currently displayed in New York City by the Kathleen Cullen Gallery. Oliver now teaches aspiring students in many places including; The Bard College Milton Avery Graduate School of the Arts, The School of Visual Arts Graduate Program in Photography and Related Media, and SVA's Undergraduate Photography Program. 

Untitled #339


Orchid Show
  Oliver Wasow's artwork shows tensions between culture and nature by intermixing reality with fiction. I see his artwork as almost believable because he chose familiar places and accentuates them by combining light and nature. The way he tied nature into his photographs illustrates the immense psychological and physical impact nature has on humans. Nature is used as an escape from reality to internally calm you. Also he experiments with fiction by introducing the opposite effect of what we are doing to the environment now. In the photographs nature is invading, but in reality we are invading nature. Using this reverse reality exposes that we need nature. He illustrates in the photograph Office what happens when nature is gone. Eerie, cold, and lonesome vibes are given off. Oliver also uses specific lighting in each photograph. Light always shines on the nature present as when nature is absent it becomes hazy and depressing. 

What drew me in to his artwork was the way he correlated nature and natural light into his photographs. I like his philosophy behind his art. He said in an excerpt from Jonathan Lipkin's book that "I try to collapse all these things into each other, creating pictures of places that are neither utopian nor dystopian but are, hopefully, beautiful, mysterious, compelling, and a little bit frightening. Much like life itself." He does an excellent job grasping his intentions and using photoshop well. The photographs look like he snapped the picture instead of integrating them together into one.  
Office